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Post by djwguitarman on Jun 9, 2003 9:46:02 GMT -5
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Post by djwguitarman on Jun 10, 2003 9:46:49 GMT -5
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Post by djwguitarman on Jun 16, 2003 17:51:21 GMT -5
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Post by InTeRLoPeR on Jun 16, 2003 20:55:23 GMT -5
Wait... there was a part 1? I missed it, someone please fill me in.
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Post by djwguitarman on Jun 17, 2003 11:00:25 GMT -5
well, it's part 2 for EF but still part 1 for jo. hopefully the sky will work this time.
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Post by InTeRLoPeR on Jun 17, 2003 13:59:40 GMT -5
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Post by djwguitarman on Jun 17, 2003 16:14:14 GMT -5
OK, so with the exeption of a final compile which I will make on thurs, the new Hang'em High for Ef is Done. Hang 'em High for JO is going t be a bit longer as, right now, ALL my decal shaders don't work and the lighting is refusing to cooperate and is incredibly blochy and ugly. And I regret to inform you that HEH for JO will not have a working sky. sorry but I give up, there's absolutly no reason for it to not be working yet it remains a dflt grid.
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EasyG
Beta Tester
Posts: 54
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Post by EasyG on Jun 17, 2003 16:47:33 GMT -5
interloper i thought u were co creator of this mod. how can u not no when stuff is released? lol
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Post by djwguitarman on Jun 17, 2003 17:06:22 GMT -5
I think that was rhetorical (sp?), since I have yet to release the JO version at all.
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Post by djwguitarman on Jun 18, 2003 19:01:04 GMT -5
An update. JO heh is improving, my lightemiting decal shader have begun to emit light, not sure why they chose now to start working but as long as they work. however, they are still not showing transparency
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Post by InTeRLoPeR on Jun 18, 2003 22:47:27 GMT -5
I want to bang my head on a wall too.
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Post by Paracyte on Jun 20, 2003 21:53:49 GMT -5
Hey Djw, Hang 'em High is looking nice!. ;D
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Post by InTeRLoPeR on Jun 20, 2003 23:30:06 GMT -5
Welcome to the fourms Paracyte, and your right it does look good.
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